#pragma once #include "BsGLPrerequisites.h" #include "BsRenderWindowManager.h" namespace BansheeEngine { /** * @brief Manager that handles window creation for OpenGL. */ class BS_RSGL_EXPORT GLRenderWindowManager : public RenderWindowManager { public: GLRenderWindowManager(GLRenderSystem* renderSystem); protected: /** * @copydoc RenderWindowManager::createImpl() */ RenderWindowPtr createImpl(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow); private: GLRenderSystem* mRenderSystem; }; }