#pragma once #include "BsGLPrerequisites.h" #include "BsRTTIType.h" #include "BsGpuProgramManager.h" #include "BsGLSLGpuProgram.h" namespace BansheeEngine { class BS_RSGL_EXPORT GLSLGpuProgramRTTI : public RTTIType { public: GLSLGpuProgramRTTI() { } virtual const String& getRTTIName() { static String name = "GLSLGpuProgram"; return name; } virtual UINT32 getRTTIId() { return TID_GL_GLSLGpuProgram; } virtual std::shared_ptr newRTTIObject() { return GpuProgramManager::instance().createEmpty("glsl", GPT_VERTEX_PROGRAM); } }; }