#include "BsBansheeSceneManager.h" #include "BsComponent.h" #include "BsException.h" #include "BsSceneObject.h" #include "BsRenderable.h" #include "BsCamera.h" namespace BansheeEngine { void BansheeSceneManager::updateRenderableTransforms() { // TODO - Consider a way to make the update faster. Either do it concurrently or // consider organizing renderable matrices in an array for quicker updates // - I could keep everything in a sequential array but deal with dynamic elements // but putting them in a slow, normal array. Once the number of dynamic elements // goes over some number the hierarchy is re-optimized. for(auto& iter : mRenderables) { iter->SO()->updateTransformsIfDirty(); } } void BansheeSceneManager::notifyComponentAdded(const HComponent& component) { if(component->getTypeId() == TID_Camera) { HCamera camera = static_object_cast(component); auto findIter = std::find(mCachedCameras.begin(), mCachedCameras.end(), camera); if(findIter != mCachedCameras.end()) { BS_EXCEPT(InternalErrorException, "Trying to add an already existing camera!"); } mCachedCameras.push_back(camera); } else if(component->getTypeId() == TID_Renderable) { HRenderable renderable = static_object_cast(component); mRenderables.push_back(renderable); } } void BansheeSceneManager::notifyComponentRemoved(const HComponent& component) { if(component->getTypeId() == TID_Camera) { HCamera camera = static_object_cast(component); auto findIter = std::find(mCachedCameras.begin(), mCachedCameras.end(), camera); if(findIter == mCachedCameras.end()) { BS_EXCEPT(InternalErrorException, "Cannot find specified camera!"); } mCachedCameras.erase(findIter); onCameraRemoved(camera); } else if(component->getTypeId() == TID_Renderable) { HRenderable renderable = static_object_cast(component); // TODO - I should probably use some for of a hash set because searching through possibly thousands of renderables will be slow auto findIter = std::find(mRenderables.begin(), mRenderables.end(), renderable); if(findIter != mRenderables.end()) mRenderables.erase(findIter); onRenderableRemoved(renderable); } } }