#include "BsBounds.h" #include "BsRay.h" #include "BsPlane.h" #include "BsSphere.h" namespace BansheeEngine { Bounds::Bounds() { } Bounds::Bounds(const AABox& box, const Sphere& sphere) :mBox(box), mSphere(sphere) { } void Bounds::setBounds(const AABox& box, const Sphere& sphere) { mBox = box; mSphere = sphere; } void Bounds::merge(const Bounds& rhs) { mBox.merge(rhs.mBox); mSphere.merge(rhs.mSphere); } void Bounds::merge(const Vector3& point) { mBox.merge(point); mSphere.merge(point); } void Bounds::transform(const Matrix4& matrix) { mBox.transform(matrix); mSphere.transform(matrix); } void Bounds::transformAffine(const Matrix4& matrix) { mBox.transformAffine(matrix); mSphere.transform(matrix); } }