#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptGUIIntField : public TScriptGUIElement { public: SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "GUIIntField") private: static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth, MonoString* titleStyle, MonoString* inputStyle, MonoArray* guiOptions, bool withTitle); static INT32 internal_getValue(ScriptGUIIntField* nativeInstance); static void internal_setValue(ScriptGUIIntField* nativeInstance, INT32 value); static void onChanged(MonoObject* instance, INT32 newValue); ScriptGUIIntField(MonoObject* instance, GUIIntField* intField); typedef void (__stdcall *OnChangedThunkDef) (MonoObject*, INT32, MonoException**); static OnChangedThunkDef onChangedThunk; }; }