#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsFont.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptFont : public ScriptObject { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "Font") void* getNativeRaw() const; const HFont& getInternalValue() const { return mFont; } private: static void internal_createInstanceExternal(MonoObject* instance, const HFont& font); ScriptFont(MonoObject* instance, const HFont& font); HFont mFont; }; }