#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptGUIFixedSpace : public ScriptObject { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "GUIFixedSpace") private: static void internal_createInstance(MonoObject* instance, MonoObject* parentLayout, UINT32 size); static void internal_destroy(ScriptGUIFixedSpace* nativeInstance); static void internal_setVisible(ScriptGUIFixedSpace* nativeInstance, bool visible); static void internal_setParent(ScriptGUIFixedSpace* nativeInstance, MonoObject* parentLayout); ScriptGUIFixedSpace(MonoObject* instance, GUIFixedSpace& fixedSpace, GUILayout* parentLayout); void destroy(); GUIFixedSpace& mFixedSpace; GUILayout* mParentLayout; bool mIsDestroyed; }; }