#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptGUIFlexibleSpace : public ScriptObject { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "GUIFlexibleSpace") private: static void internal_createInstance(MonoObject* instance, MonoObject* parentLayout); static void internal_destroy(ScriptGUIFlexibleSpace* nativeInstance); static void internal_setVisible(ScriptGUIFlexibleSpace* nativeInstance, bool visible); static void internal_setParent(ScriptGUIFlexibleSpace* nativeInstance, MonoObject* parentLayout); ScriptGUIFlexibleSpace(MonoObject* instance, GUIFlexibleSpace& flexibleSpace, GUILayout* parentLayout); void destroy(); GUIFlexibleSpace& mFlexibleSpace; GUILayout* mParentLayout; bool mIsDestroyed; }; }