#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGUIElement.h" #include "BsGUITexture.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptGUITexture : public TScriptGUIElement { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "GUITexture") private: static void internal_createInstance(MonoObject* instance, MonoObject* texture, GUIImageScaleMode scale, MonoString* style, MonoArray* guiOptions); static void internal_setTexture(ScriptGUITexture* nativeInstance, MonoObject* texture); ScriptGUITexture(MonoObject* instance, GUITexture* texture); }; }