#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptGUIToggle : public TScriptGUIElement { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "GUIToggle") private: static void internal_createInstance(MonoObject* instance, MonoObject* content, MonoObject* toggleGroup, MonoString* style, MonoArray* guiOptions); static void internal_setContent(ScriptGUIToggle* nativeInstance, MonoObject* content); static void internal_toggleOn(ScriptGUIToggle* nativeInstance); static void internal_toggleOff(ScriptGUIToggle* nativeInstance); static void onClick(MonoObject* instance); static void onHover(MonoObject* instance); static void onOut(MonoObject* instance); static void onToggled(MonoObject* instance, bool toggled); ScriptGUIToggle(MonoObject* instance, GUIToggle* toggle); typedef void (__stdcall *OnClickThunkDef) (MonoObject*, MonoException**); typedef void (__stdcall *OnHoverThunkDef) (MonoObject*, MonoException**); typedef void (__stdcall *OnOutThunkDef) (MonoObject*, MonoException**); typedef void (__stdcall *OnToggledThunkDef) (MonoObject*, bool toggled, MonoException**); static OnClickThunkDef onClickThunk; static OnHoverThunkDef onHoverThunk; static OnOutThunkDef onOutThunk; static OnToggledThunkDef onToggledThunk; }; }