#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsScriptObject.h" #include "BsTexture.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptTexture2D : public ScriptObject { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "Texture2D") void* getNativeRaw() const { return mTexture.get(); } HResource getNativeHandle() const { return mTexture; } void setNativeHandle(const HResource& resource); private: friend class ScriptResourceManager; static void internal_createInstance(MonoObject* instance, UINT32 format, UINT32 width, UINT32 height, bool hasMipmaps, bool gammaCorrection); ScriptTexture2D(MonoObject* instance, const HTexture& texture); void _onManagedInstanceDeleted(); HTexture mTexture; }; }