#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "BsStringTable.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptProjectLibrary : public ScriptObject { public: SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "ProjectLibrary") private: static void internal_Create(MonoObject* resource, MonoString* path); static MonoObject* internal_Load(MonoString* path); static void internal_Save(MonoObject* resource); static MonoObject* internal_GetRoot(); static void internal_Reimport(MonoString* path, MonoObject* options, bool force); static MonoObject* internal_GetEntry(MonoString* path); static MonoString* internal_GetPath(MonoObject* resource); static void internal_Delete(MonoString* path); static void internal_CreateFolder(MonoString* path); static void internal_Rename(MonoString* path, MonoString* name); static void internal_Move(MonoString* oldPath, MonoString* newPath, bool overwrite); static void internal_Copy(MonoString* source, MonoString* destination, bool overwrite); ScriptProjectLibrary(MonoObject* instance); }; }