//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsJoint.h" namespace BansheeEngine { /** @addtogroup Physics * @{ */ /** * Joint that removes all but a single translational degree of freedom. Bodies are allowed to move along a single axis. */ class BS_CORE_EXPORT SliderJoint : public Joint { public: /** Flag that controls slider joint's behaviour. */ enum class Flag { Limit = 0x1, }; public: virtual ~SliderJoint() { } /** Returns the current position of the slider. */ virtual float getPosition() const = 0; /** Returns the current speed of the slider. */ virtual float getSpeed() const = 0; /** * Returns a limit that allows you to constrain the movement of the joint to a specific minimum and maximum * distance. You must enable the limit flag on the joint in order for this to be recognized. * * @see LimitLinearRange */ virtual LimitLinearRange getLimit() const = 0; /** * Sets a limit that allows you to constrain the movement of the joint to a specific minimum and maximum * distance. You must enable the limit flag on the joint in order for this to be recognized. * * @see LimitLinearRange */ virtual void setLimit(const LimitLinearRange& limit) = 0; /** Enables or disables a flag that controls the joint's behaviour. */ virtual void setFlag(Flag flag, bool enabled) = 0; /** Checks is the specified flag enabled. */ virtual bool hasFlag(Flag flag) const = 0; /** Creates a new spherical joint. */ static SPtr create(); }; /** @} */ }