//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsCapsuleCollider.h" #include "BsPhysics.h" namespace BansheeEngine { CapsuleCollider::CapsuleCollider() { } SPtr CapsuleCollider::create(float radius, float halfHeight, const Vector3& position, const Quaternion& rotation) { return Physics::instance().createCapsuleCollider(radius, halfHeight, position, rotation); } }