//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsTextureImportOptions.h" #include "BsTextureImportOptionsRTTI.h" namespace BansheeEngine { TextureImportOptions::TextureImportOptions() :mFormat(PF_R8G8B8A8), mGenerateMips(true), mMaxMip(0), mCPUReadable(false), mSRGB(false) { } /************************************************************************/ /* SERIALIZATION */ /************************************************************************/ RTTITypeBase* TextureImportOptions::getRTTIStatic() { return TextureImportOptionsRTTI::instance(); } RTTITypeBase* TextureImportOptions::getRTTI() const { return TextureImportOptions::getRTTIStatic(); } }