//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsEditorCommand.h" namespace BansheeEngine { EditorCommand::EditorCommand(const WString& description) :mDescription(description) { } void EditorCommand::destroy(EditorCommand* command) { bs_delete(command); } }