//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsPrerequisitesUtil.h" namespace BansheeEngine { UINT64 MemoryCounter::Allocs = 0; UINT64 MemoryCounter::Frees = 0; }