//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsVector4.h" #include "BsMath.h" namespace BansheeEngine { const Vector4 Vector4::ZERO( 0, 0, 0, 0 ); }