# Features Here you will find a complete list of all currently available features. Banshee is current in development and more features are being added frequently. ## Editor * __Asset management__ * Simple drag and drop import * Automatic reimport of externally modified assets * Asset modifications immediately reflected in-game * Version control friendly format * __Powerful object inspector__ * Automatic GUI for script objects * Exposes properties for artists/designers * Customizable per-type * __Level creation__ * Simple drag and drop interface * Traditional set of tools * Custom 2D and 3D tool support * __Prefab system__ * Pre-built templates for level design * Easy to create and maintain complex levels * Hierarchical prefabs and instance specialization * __Play in editor__ * Compile in editor * Immediately test changes * Pause and frame-step * Analyze and modify scene while playing * __Fully extensible__ * Easy to extend using scripting * Comprehensive extension scripting API * Extend almost anything * Editor windows * Object inspectors * 2D/3D tools * Automate common tasks * __Game publishing__ * One click build process * Automatically detect required resources * Automatically package and output an executable * __Customizable frontend__ * Dockable layout and floating windows * Custom skin & localization support ## Core * __Quality design__ * Built using C++14 and modern design principles * Clean layered design * Fully documented * Modular & plugin based * Minimal third-party dependencies * Multiplatform ready * __Renderer__ * DX9, DX11 and OpenGL 4.3 render systems * Multi-threaded rendering * Flexible material system * Easy to control and set up * BansheeFX language for material definitions * Shader parsing for HLSL9, HLSL11 and GLSL * __Asset pipeline__ * Easy to use * Asynchronous resource loading * Extensible importer system * Available importer plugins for: * FBX, OBJ, DAE meshes * PNG, PSD, BMP, JPG, ... images * OTF, TTF fonts * HLSL9, HLSL11, GLSL shaders * __GUI system__ * Unicode text rendering and input * Easy to use layout based system * Many common GUI controls * Fully skinnable * Automatic batching * Support for texture atlases * Localization * __Scripting__ * C# 5.0 * Separate high level engine API * Integrated runtime for maximum performance * Full access to .NET framework * Integration with Visual Studio * Automatic serialization * Custom components * Custom resources * No additional code * Handles complex types and references * __Other__ * CPU & GPU profiler * Virtual input * Advanced RTTI system * Native object serialization * Debug drawing * Utility library * Math * File system * Events * Thread pool * Task scheduler * Logging * Crash reporting * Memory allocators