//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
namespace BansheeEngine
{
///
/// Projection type to use by the camera.
///
public enum ProjectionType // Note: Must match C++ enum ProjectionType
{
///
/// Projection type where object size remains constant and parallel lines remain parallel.
///
Orthographic,
///
/// Projection type that emulates human vision. Objects farther away appear smaller.
///
Perspective
}
///
/// Flags that specify which portions, if any, of the viewport are to be cleared before rendering.
///
[Flags]
public enum ClearFlags // Don't reorder, used by native code
{
None = 0, Color = 0x01, Depth = 0x02, Stencil = 0x04
}
///
/// Wrapper around the native Camera class.
///
///
internal class NativeCamera : ScriptObject
{
internal float aspectRatio
{
get { return Internal_GetAspect(mCachedPtr); }
set { Internal_SetAspect(mCachedPtr, value); }
}
internal float nearClipPlane
{
get { return Internal_GetNearClip(mCachedPtr); }
set { Internal_SetNearClip(mCachedPtr, value); }
}
internal float farClipPlane
{
get { return Internal_GetFarClip(mCachedPtr); }
set { Internal_SetFarClip(mCachedPtr, value); }
}
internal Degree fieldOfView
{
get { Degree value; Internal_GetFieldOfView(mCachedPtr, out value); return value; }
set { Internal_SetFieldOfView(mCachedPtr, ref value); }
}
internal Rect2 viewportRect
{
get
{
Rect2 value;
Internal_GetViewportRect(mCachedPtr, out value);
return value;
}
set { Internal_SetViewportRect(mCachedPtr, ref value); }
}
internal ProjectionType projectionType
{
get { return Internal_GetProjectionType(mCachedPtr); }
set { Internal_SetProjectionType(mCachedPtr, value); }
}
internal float orthoHeight
{
get { return Internal_GetOrthographicHeight(mCachedPtr); }
set { Internal_SetOrthographicHeight(mCachedPtr, value); }
}
internal float orthoWidth
{
get { return Internal_GetOrthographicWidth(mCachedPtr); }
}
internal Color clearColor
{
get
{
Color value;
Internal_GetClearColor(mCachedPtr, out value);
return value;
}
set { Internal_SetClearColor(mCachedPtr, ref value); }
}
internal float clearDepth
{
get { return Internal_GetDepthClearValue(mCachedPtr); }
set { Internal_SetDepthClearValue(mCachedPtr, value); }
}
internal UInt16 clearStencil
{
get { return Internal_GetStencilClearValue(mCachedPtr); }
set { Internal_SetStencilClearValue(mCachedPtr, value); }
}
internal ClearFlags clearFlags
{
get { return Internal_GetClearFlags(mCachedPtr); }
set { Internal_SetClearFlags(mCachedPtr, value); }
}
internal int priority
{
get { return Internal_GetPriority(mCachedPtr); }
set { Internal_SetPriority(mCachedPtr, value); }
}
internal UInt64 layers
{
get { return Internal_GetLayers(mCachedPtr); }
set { Internal_SetLayers(mCachedPtr, value); }
}
internal Matrix4 projMatrix
{
get
{
Matrix4 value;
Internal_GetProjMatrix(mCachedPtr, out value);
return value;
}
}
internal Matrix4 projMatrixInv
{
get
{
Matrix4 value;
Internal_GetProjMatrixInv(mCachedPtr, out value);
return value;
}
}
internal Matrix4 viewMatrix
{
get
{
Matrix4 value;
Internal_GetViewMatrix(mCachedPtr, out value);
return value;
}
}
internal Matrix4 viewMatrixInv
{
get
{
Matrix4 value;
Internal_GetViewMatrixInv(mCachedPtr, out value);
return value;
}
}
internal int widthPixels
{
get { return Internal_GetWidthPixels(mCachedPtr); }
}
internal int heightPixels
{
get { return Internal_GetHeightPixels(mCachedPtr); }
}
internal RenderTarget target
{
get
{
return _target;
}
set
{
_target = value;
IntPtr targetPtr = IntPtr.Zero;
if (_target != null)
targetPtr = _target.mCachedPtr;
Internal_SetRenderTarget(mCachedPtr, targetPtr);
}
}
internal bool main
{
get { return Internal_GetMain(mCachedPtr); }
set { Internal_SetMain(mCachedPtr, value); }
}
internal Vector2I WorldToScreen(Vector3 value)
{
Vector2I output;
Internal_WorldToScreen(mCachedPtr, ref value, out output);
return output;
}
internal Vector2 WorldToNDC(Vector3 value)
{
Vector2 output;
Internal_WorldToNDC(mCachedPtr, ref value, out output);
return output;
}
internal Vector3 WorldToView(Vector3 value)
{
Vector3 output;
Internal_WorldToView(mCachedPtr, ref value, out output);
return output;
}
internal Vector3 ScreenToWorld(Vector2I value, float depth)
{
Vector3 output;
Internal_ScreenToWorld(mCachedPtr, ref value, depth, out output);
return output;
}
internal Vector3 ScreenToView(Vector2I value, float depth)
{
Vector3 output;
Internal_ScreenToView(mCachedPtr, ref value, depth, out output);
return output;
}
internal Vector2 ScreenToNDC(Vector2I value)
{
Vector2 output;
Internal_ScreenToNDC(mCachedPtr, ref value, out output);
return output;
}
internal Vector3 ViewToWorld(Vector3 value)
{
Vector3 output;
Internal_ViewToWorld(mCachedPtr, ref value, out output);
return output;
}
internal Vector2I ViewToScreen(Vector3 value)
{
Vector2I output;
Internal_ViewToScreen(mCachedPtr, ref value, out output);
return output;
}
internal Vector2 ViewToNDC(Vector3 value)
{
Vector2 output;
Internal_ViewToNDC(mCachedPtr, ref value, out output);
return output;
}
internal Vector3 NDCToWorld(Vector2 value, float depth)
{
Vector3 output;
Internal_NDCToWorld(mCachedPtr, ref value, depth, out output);
return output;
}
internal Vector3 NDCToView(Vector2 value, float depth)
{
Vector3 output;
Internal_NDCToView(mCachedPtr, ref value, depth, out output);
return output;
}
internal Vector2I NDCToScreen(Vector2 value)
{
Vector2I output;
Internal_NDCToScreen(mCachedPtr, ref value, out output);
return output;
}
internal Ray ScreenToWorldRay(Vector2I value)
{
Ray output;
Internal_ScreenToWorldRay(mCachedPtr, ref value, out output);
return output;
}
internal Vector3 ProjectPoint(Vector3 value)
{
Vector3 output;
Internal_ProjectPoint(mCachedPtr, ref value, out output);
return output;
}
internal Vector3 UnprojectPoint(Vector3 value)
{
Vector3 output;
Internal_UnprojectPoint(mCachedPtr, ref value, out output);
return output;
}
private RenderTarget _target;
public NativeCamera(SceneObject sceneObject)
{
IntPtr sceneObjPtr = IntPtr.Zero;
if (sceneObject != null)
sceneObjPtr = sceneObject.GetCachedPtr();
Internal_Create(this, sceneObjPtr);
}
internal void UpdateView(SceneObject sceneObject)
{
Internal_UpdateView(mCachedPtr, sceneObject.mCachedPtr);
}
internal void OnDestroy()
{
Internal_OnDestroy(mCachedPtr);
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_Create(NativeCamera instance, IntPtr parentSO);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern float Internal_GetAspect(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetAspect(IntPtr instance, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern float Internal_GetNearClip(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetNearClip(IntPtr instance, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern float Internal_GetFarClip(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetFarClip(IntPtr instance, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetFieldOfView(IntPtr instance, out Degree value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetFieldOfView(IntPtr instance, ref Degree value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetViewportRect(IntPtr instance, out Rect2 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetViewportRect(IntPtr instance, ref Rect2 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern ProjectionType Internal_GetProjectionType(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetProjectionType(IntPtr instance, ProjectionType value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern float Internal_GetOrthographicHeight(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetOrthographicHeight(IntPtr instance, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern float Internal_GetOrthographicWidth(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetClearColor(IntPtr instance, out Color value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetClearColor(IntPtr instance, ref Color value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern float Internal_GetDepthClearValue(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetDepthClearValue(IntPtr instance, float value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern UInt16 Internal_GetStencilClearValue(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetStencilClearValue(IntPtr instance, UInt16 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern ClearFlags Internal_GetClearFlags(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetClearFlags(IntPtr instance, ClearFlags value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int Internal_GetPriority(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetPriority(IntPtr instance, int value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern UInt64 Internal_GetLayers(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetLayers(IntPtr instance, UInt64 value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetProjMatrix(IntPtr instance, out Matrix4 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetProjMatrixInv(IntPtr instance, out Matrix4 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetViewMatrix(IntPtr instance, out Matrix4 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetViewMatrixInv(IntPtr instance, out Matrix4 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int Internal_GetWidthPixels(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int Internal_GetHeightPixels(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_WorldToScreen(IntPtr instance, ref Vector3 value, out Vector2I output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_WorldToNDC(IntPtr instance, ref Vector3 value, out Vector2 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_WorldToView(IntPtr instance, ref Vector3 value, out Vector3 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_ScreenToWorld(IntPtr instance, ref Vector2I value, float depth, out Vector3 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_ScreenToView(IntPtr instance, ref Vector2I value, float depth, out Vector3 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_ScreenToNDC(IntPtr instance, ref Vector2I value, out Vector2 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_ViewToWorld(IntPtr instance, ref Vector3 value, out Vector3 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_ViewToScreen(IntPtr instance, ref Vector3 value, out Vector2I output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_ViewToNDC(IntPtr instance, ref Vector3 value, out Vector2 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_NDCToWorld(IntPtr instance, ref Vector2 value, float depth, out Vector3 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_NDCToView(IntPtr instance, ref Vector2 value, float depth, out Vector3 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_NDCToScreen(IntPtr instance, ref Vector2 value, out Vector2I output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_ScreenToWorldRay(IntPtr instance, ref Vector2I value, out Ray output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_ProjectPoint(IntPtr instance, ref Vector3 value, out Vector3 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_UnprojectPoint(IntPtr instance, ref Vector3 value, out Vector3 output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetRenderTarget(IntPtr instance, IntPtr rt);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool Internal_GetMain(IntPtr instance);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetMain(IntPtr instance, bool main);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_UpdateView(IntPtr instance, IntPtr parentSO);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_OnDestroy(IntPtr thisPtr);
}
}