//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "BsInputConfiguration.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for EditorVirtualInput. */ class BS_SCR_BED_EXPORT ScriptEditorVirtualInput : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEngine", "EditorVirtualInput") /** * @brief Must be called on library load. Hooks up necessary callbacks. */ static void startUp(); /** * @brief Must be called before library shutdown. Releases previously hooked callbacks. */ static void shutDown(); private: /** * @brief Triggered whenever a virtual button is pressed. * * @param btn Virtual button that was pressed. * @param deviceIdx Index of the device the button was pressed on. */ static void onButtonDown(const VirtualButton& btn, UINT32 deviceIdx); /** * @brief Triggered whenever a virtual button is released. * * @param btn Virtual button that was released. * @param deviceIdx Index of the device the button was released on. */ static void onButtonUp(const VirtualButton& btn, UINT32 deviceIdx); /** * @brief Triggered every frame while a virtual button is held down. * * @param btn Virtual button that is being held. * @param deviceIdx Index of the device the button is held. */ static void onButtonHeld(const VirtualButton& btn, UINT32 deviceIdx); static HEvent OnButtonPressedConn; static HEvent OnButtonReleasedConn; static HEvent OnButtonHeldConn; ScriptEditorVirtualInput(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ typedef void(__stdcall *OnButtonEventThunkDef) (MonoObject*, UINT32, MonoException**); static OnButtonEventThunkDef OnButtonUpThunk; static OnButtonEventThunkDef OnButtonDownThunk; static OnButtonEventThunkDef OnButtonHeldThunk; }; }