#include "BsCoreObjectManager.h" #include "BsCoreObject.h" #include "BsCoreObjectCore.h" #include "BsException.h" #include "BsMath.h" #include "BsFrameAlloc.h" namespace BansheeEngine { CoreObjectManager::CoreObjectManager() :mNextAvailableID(1) { } CoreObjectManager::~CoreObjectManager() { #if BS_DEBUG_MODE BS_LOCK_MUTEX(mObjectsMutex); if(mObjects.size() > 0) { // All objects MUST be destroyed at this point, otherwise there might be memory corruption. // (Reason: This is called on application shutdown and at that point we also unload any dynamic libraries, // which will invalidate any pointers to objects created from those libraries. Therefore we require of the user to // clean up all objects manually before shutting down the application). BS_EXCEPT(InternalErrorException, "Core object manager shut down, but not all objects were released. Application must release ALL " \ "engine objects before shutdown."); } #endif } UINT64 CoreObjectManager::registerObject(CoreObject* object) { assert(object != nullptr); BS_LOCK_MUTEX(mObjectsMutex); mObjects[mNextAvailableID] = object; return mNextAvailableID++; } void CoreObjectManager::unregisterObject(CoreObject* object) { assert(object != nullptr); BS_LOCK_MUTEX(mObjectsMutex); UINT64 internalId = object->getInternalID(); mObjects.erase(internalId); { for (auto& syncData : mSimSyncData) { auto iterFind = syncData.entries.find(internalId); if (iterFind != syncData.entries.end()) { UINT8* data = iterFind->second.syncData.getBuffer(); if (data != nullptr && syncData.alloc != nullptr) syncData.alloc->dealloc(data); syncData.entries.erase(iterFind); } } } { for (auto& syncData : mCoreSyncData) { auto iterFind = syncData.entries.find(internalId); if (iterFind != syncData.entries.end()) { UINT8* data = iterFind->second.syncData.getBuffer(); if (data != nullptr && syncData.alloc != nullptr) syncData.alloc->dealloc(data); syncData.entries.erase(iterFind); } } } } void CoreObjectManager::syncDownload(CoreObjectSync type, FrameAlloc* allocator) { BS_LOCK_MUTEX(mObjectsMutex); if (type == CoreObjectSync::Sim) { mCoreSyncData.push_back(CoreStoredSyncData()); CoreStoredSyncData& syncData = mCoreSyncData.back(); syncData.alloc = allocator; for (auto& objectData : mObjects) { CoreObject* object = objectData.second; SPtr objectCore = object->getCore(); if (objectCore != nullptr && object->isCoreDirty()) { CoreSyncData objSyncData = object->syncToCore(allocator); object->markCoreClean(); syncData.entries[object->getInternalID()] = CoreStoredSyncObjData(objectCore.get(), objSyncData); } } } else { mSimSyncData.push_back(SimStoredSyncData()); SimStoredSyncData& syncData = mSimSyncData.back(); syncData.alloc = allocator; for (auto& objectData : mObjects) { CoreObject* object = objectData.second; SPtr objectCore = object->getCore(); if (objectCore != nullptr && objectCore->isCoreDirty()) { CoreSyncData objSyncData = objectCore->syncFromCore(allocator); objectCore->markCoreClean(); syncData.entries[object->getInternalID()] = SimStoredSyncObjData(object, objSyncData); } } } } void CoreObjectManager::syncUpload(CoreObjectSync type) { BS_LOCK_MUTEX(mObjectsMutex); if (type == CoreObjectSync::Sim) { if (mCoreSyncData.size() == 0) return; CoreStoredSyncData& syncData = mCoreSyncData.front(); for (auto& objectData : syncData.entries) { const CoreStoredSyncObjData& objSyncData = objectData.second; objSyncData.destinationObj->syncToCore(objSyncData.syncData); UINT8* data = objSyncData.syncData.getBuffer(); if (data != nullptr) syncData.alloc->dealloc(data); } syncData.entries.clear(); mCoreSyncData.pop_front(); } else { if (mSimSyncData.size() == 0) return; SimStoredSyncData& syncData = mSimSyncData.front(); for (auto& objectData : syncData.entries) { const SimStoredSyncObjData& objSyncData = objectData.second; objSyncData.destinationObj->syncFromCore(objSyncData.syncData); UINT8* data = objSyncData.syncData.getBuffer(); if (data != nullptr) syncData.alloc->dealloc(data); } syncData.entries.clear(); mSimSyncData.pop_front(); } } }