#pragma once #include "BsEditorPrerequisites.h" namespace BansheeEngine { class BS_ED_EXPORT SceneViewHandler { public: SceneViewHandler(const EditorWidgetBase* parentWidget, const SPtr& camera); virtual ~SceneViewHandler(); void update(const Vector2I& position, const Vector2I& delta); void pointerPressed(const Vector2I& position); void pointerReleased(const Vector2I& position, bool controlHeld); protected: void render(const Viewport* viewport, DrawList& drawList); void wrapCursorToWindow(); private: EditorWidgetBase* mParentWidget; SPtr mCamera; SceneGrid* mSceneGrid; HEvent mRenderCallback; }; }