#pragma once #include "BsPrerequisites.h" #include "BsComponent.h" namespace BansheeEngine { class DbgTestGameObjectRef : public Component { public: HRenderable mRenderable; /************************************************************************/ /* COMPONENT OVERRIDES */ /************************************************************************/ protected: friend class SceneObject; /** Standard constructor. */ DbgTestGameObjectRef(const HSceneObject& parent); public: virtual void update() {} /************************************************************************/ /* RTTI */ /************************************************************************/ public: friend class DbgTestGameObjectRefRTTI; static RTTITypeBase* getRTTIStatic(); virtual RTTITypeBase* getRTTI() const; protected: DbgTestGameObjectRef() {} // Serialization only }; }