#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "CmHString.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptHString : public ScriptObject { public: static void initMetaData(); const CM::HString& getInternalValue() const { return mString; } void* getNativeRaw() const { return (void*)&mString; } private: static void internal_createInstance(MonoObject* instance, MonoString* identifier); static void internal_destroyInstance(ScriptHString* nativeInstance); static void internal_setParameter(CM::HString* nativeInstance, CM::UINT32 idx, MonoString* value); static void internal_getValue(CM::HString* nativeInstance, MonoString** value); static void initRuntimeData(); ScriptHString(const CM::HString& string); GUIArea* mArea; CM::HString mString; }; }