//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsFCollider.h" #include "BsRigidbody.h" namespace BansheeEngine { FCollider::~FCollider() { } void FCollider::setMaterial(const HPhysicsMaterial& material) { mMaterial = material; } void FCollider::setLayer(UINT64 layer) { mLayer = layer; } }