#include "BsScriptGUITexture.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsSpriteTexture.h" #include "BsMonoUtil.h" #include "BsGUILayout.h" #include "BsGUITexture.h" #include "BsGUIOptions.h" #include "BsScriptSpriteTexture.h" #include "BsScriptGUIElementStyle.h" #include "BsScriptGUILayout.h" #include "BsScriptGUIArea.h" #include "BsScriptHString.h" #include "BsScriptGUIContent.h" namespace BansheeEngine { ScriptGUITexture::ScriptGUITexture(MonoObject* instance, GUITexture* texture) :TScriptGUIElement(instance, texture) { } void ScriptGUITexture::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUITexture::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_SetTexture", &ScriptGUITexture::internal_setTexture); } void ScriptGUITexture::internal_createInstance(MonoObject* instance, MonoObject* texture, GUIImageScaleMode scale, bool transparent, MonoString* style, MonoArray* guiOptions) { GUIOptions options; UINT32 arrayLen = (UINT32)mono_array_length(guiOptions); for(UINT32 i = 0; i < arrayLen; i++) options.addOption(mono_array_get(guiOptions, GUIOption, i)); HSpriteTexture nativeTexture; if(texture != nullptr) nativeTexture = ScriptSpriteTexture::toNative(texture)->getInternalValue(); GUITexture* guiTexture = GUITexture::create(nativeTexture, scale, transparent, options, toString(MonoUtil::monoToWString(style))); ScriptGUITexture* nativeInstance = new (bs_alloc()) ScriptGUITexture(instance, guiTexture); } void ScriptGUITexture::internal_setTexture(ScriptGUITexture* nativeInstance, MonoObject* texture) { HSpriteTexture nativeTexture; if(texture != nullptr) nativeTexture = ScriptSpriteTexture::toNative(texture)->getInternalValue(); GUITexture* guiTexture = (GUITexture*)nativeInstance->getGUIElement(); guiTexture->setTexture(nativeTexture); } }