#include "CmMeshManager.h" #include "CmVector3.h" #include "CmMesh.h" namespace CamelotEngine { MeshManager::MeshManager() { mNullMeshData = MeshDataPtr(CM_NEW(MeshData, GenAlloc) MeshData(), &MemAllocDeleter::deleter); auto indices = new UINT32[3]; indices[0] = 0; indices[1] = 0; indices[2] = 0; auto vertices = new Vector3[1]; vertices[0] = Vector3(0, 0, 0); mNullMeshData->setPositions(vertices, 3); mNullMeshData->setIndices(indices, 3); } MeshManager::~MeshManager() { } MeshPtr MeshManager::create() { MeshPtr mesh = MeshPtr(CM_NEW(Mesh, PoolAlloc) Mesh(), &CoreObject::_deleteDelayed); mesh->setThisPtr(mesh); mesh->initialize(); return mesh; } MeshPtr MeshManager::createEmpty() { MeshPtr mesh = MeshPtr(CM_NEW(Mesh, PoolAlloc) Mesh(), &CoreObject::_deleteDelayed); mesh->setThisPtr(mesh); return mesh; } }