#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptGUISceneTreeView : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUISceneTreeView") private: static void internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions); static void internal_update(ScriptGUISceneTreeView* thisPtr); ScriptGUISceneTreeView(MonoObject* instance, GUISceneTreeView* treeView); }; }