#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsProfilerOverlay.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptProfilerOverlayInternal : public ScriptObject < ScriptProfilerOverlayInternal > { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ProfilerOverlayInternal") ProfilerOverlayInternal* getInternal() const { return mProfilerOverlayInternal; } private: ScriptProfilerOverlayInternal(MonoObject* managedInstance, const SPtr& camera); ~ScriptProfilerOverlayInternal(); static void internal_CreateInstance(MonoObject* instance, ScriptCameraHandler* camera); static void internal_SetType(ScriptProfilerOverlayInternal* thisPtr, ProfilerOverlayType type); static void internal_Update(ScriptProfilerOverlayInternal* thisPtr); static void internal_DestroyInstance(ScriptProfilerOverlayInternal* thisPtr); ProfilerOverlayInternal* mProfilerOverlayInternal; }; }