//__________________________ Banshee Project - A modern game development toolkit _________________________________// //_____________________________________ www.banshee-project.com __________________________________________________// //________________________ Copyright (c) 2014 Marko Pintera. All rights reserved. ________________________________// #pragma once #include "BsGLPrerequisites.h" #include "BsRTTIType.h" #include "BsGpuProgramManager.h" #include "BsGLSLGpuProgram.h" namespace BansheeEngine { class BS_RSGL_EXPORT GLSLGpuProgramRTTI : public RTTIType { public: GLSLGpuProgramRTTI() { } virtual const String& getRTTIName() { static String name = "GLSLGpuProgram"; return name; } virtual UINT32 getRTTIId() { return TID_GL_GLSLGpuProgram; } virtual std::shared_ptr newRTTIObject() { return GpuProgramManager::instance().createEmpty("glsl", GPT_VERTEX_PROGRAM); } }; }