#pragma once #include "BsEditorPrerequisites.h" #include "BsGUITexture.h" #include "BsImageSprite.h" namespace BansheeEditor { class GUIWindowFrame : public BS::GUITexture { public: static const CM::String& getGUITypeName(); static GUIWindowFrame* create(const CM::String& styleName = CM::StringUtil::BLANK); static GUIWindowFrame* create(const BS::GUIOptions& layoutOptions, const CM::String& styleName = CM::StringUtil::BLANK); void setFocused(bool focused); protected: ~GUIWindowFrame(); GUIWindowFrame(const CM::String& styleName, const BS::GUILayoutOptions& layoutOptions); }; }