#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGameObject.h" #include "BsScriptObject.h" #include "CmFont.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptSceneObject : public ScriptGameObject, public ScriptObject { public: static void initMetaData(); virtual CM::HGameObject getNativeHandle() const { return mSceneObject; } virtual void setNativeHandle(const CM::HGameObject& gameObject); private: friend class ScriptGameObjectManager; static void internal_createInstance(MonoObject* instance, MonoString* name); static void internal_destroyInstance(ScriptSceneObject* nativeInstance); static void internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent); static MonoObject* internal_getParent(ScriptSceneObject* nativeInstance); static CM::UINT32 internal_getNumChildren(ScriptSceneObject* nativeInstance); static MonoObject* internal_getChild(ScriptSceneObject* nativeInstance, CM::UINT32 idx); static void initRuntimeData(); ScriptSceneObject(const CM::HSceneObject& sceneObject); ~ScriptSceneObject() {} CM::HSceneObject mSceneObject; }; }