#include "CmD3D9RenderSystemFactory.h" #include "CmRenderSystem.h" namespace BansheeEngine { void D3D9RenderSystemFactory::create() { #ifdef CM_STATIC_LIB HINSTANCE hInst = GetModuleHandle(NULL); #else HINSTANCE hInst = GetModuleHandle("BansheeD3D9RenderSystem.dll"); #endif RenderSystem::startUp(hInst); } D3D9RenderSystemFactory::InitOnStart D3D9RenderSystemFactory::initOnStart; }