//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsBoxCollider.h" #include "BsPhysics.h" namespace BansheeEngine { BoxCollider::BoxCollider() { } SPtr BoxCollider::create(const Vector3& extents, const Vector3& position, const Quaternion& rotation) { return Physics::instance().createBoxCollider(extents, position, rotation); } }