#include "CmComponent.h" #include "CmComponentRTTI.h" namespace CamelotEngine { Component::Component(const HGameObject& parent) :mParent(parent), mIsDestroyed(false) { } Component::~Component() { if(!mIsDestroyed) destroy(); } void Component::destroy() { mIsDestroyed = true; } RTTITypeBase* Component::getRTTIStatic() { return ComponentRTTI::instance(); } RTTITypeBase* Component::getRTTI() const { return Component::getRTTIStatic(); } }