#include "CmRenderable.h" #include "CmRenderableRTTI.h" namespace CamelotEngine { Renderable::Renderable(const HGameObject& parent) :Component(parent) { } RTTITypeBase* Renderable::getRTTIStatic() { return RenderableRTTI::instance(); } RTTITypeBase* Renderable::getRTTI() const { return Renderable::getRTTIStatic(); } }