//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsScriptResourceManager.h" #include "BsMonoManager.h" #include "BsMonoAssembly.h" #include "BsMonoClass.h" #include "Resources/BsResources.h" #include "Reflection/BsRTTIType.h" #include "Resources/BsResource.h" #include "Wrappers/BsScriptManagedResource.h" #include "Serialization/BsScriptAssemblyManager.h" using namespace std::placeholders; namespace bs { ScriptResourceManager::ScriptResourceManager() { mResourceDestroyedConn = gResources().onResourceDestroyed.connect(std::bind(&ScriptResourceManager::onResourceDestroyed, this, _1)); } ScriptResourceManager::~ScriptResourceManager() { mResourceDestroyedConn.disconnect(); } ScriptManagedResource* ScriptResourceManager::createManagedScriptResource(const HManagedResource& resource, MonoObject* instance) { const UUID& uuid = resource.getUUID(); #if BS_DEBUG_MODE _throwExceptionIfInvalidOrDuplicate(uuid); #endif ScriptManagedResource* scriptResource = new (bs_alloc()) ScriptManagedResource(instance, resource); mScriptResources[uuid] = scriptResource; return scriptResource; } ScriptResourceBase* ScriptResourceManager::createBuiltinScriptResource(const HResource& resource, MonoObject* instance) { const UUID& uuid = resource.getUUID(); #if BS_DEBUG_MODE _throwExceptionIfInvalidOrDuplicate(uuid); #endif if (!resource.isLoaded(false)) return nullptr; UINT32 rttiId = resource->getRTTI()->getRTTIId(); BuiltinResourceInfo* info = ScriptAssemblyManager::instance().getBuiltinResourceInfo(rttiId); if (info == nullptr) return nullptr; ScriptResourceBase* scriptResource = info->createCallback(resource, instance); mScriptResources[uuid] = scriptResource; return scriptResource; } ScriptResourceBase* ScriptResourceManager::getScriptResource(const HResource& resource, bool create) { const UUID& uuid = resource.getUUID(); if (uuid.empty()) return nullptr; ScriptResourceBase* output = getScriptResource(uuid); if (output == nullptr && create) return createBuiltinScriptResource(resource); return output; } ScriptResourceBase* ScriptResourceManager::getScriptResource(const UUID& uuid) { if (uuid.empty()) return nullptr; auto findIter = mScriptResources.find(uuid); if(findIter != mScriptResources.end()) return findIter->second; return nullptr; } void ScriptResourceManager::destroyScriptResource(ScriptResourceBase* resource) { HResource resourceHandle = resource->getGenericHandle(); const UUID& uuid = resourceHandle.getUUID(); if(uuid.empty()) BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID."); (resource)->~ScriptResourceBase(); MemoryAllocator::free(resource); mScriptResources.erase(uuid); } void ScriptResourceManager::onResourceDestroyed(const UUID& UUID) { auto findIter = mScriptResources.find(UUID); if (findIter != mScriptResources.end()) { findIter->second->notifyResourceDestroyed(); mScriptResources.erase(findIter); } } void ScriptResourceManager::_throwExceptionIfInvalidOrDuplicate(const UUID& uuid) const { if(uuid.empty()) BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID."); auto findIter = mScriptResources.find(uuid); if(findIter != mScriptResources.end()) { BS_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \ Retrieve the existing instance instead of creating a new one."); } } }