using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Particles * @{ */ /// Changes the color of the particles over the particle lifetime. public partial class ParticleColor : ParticleEvolver { private ParticleColor(bool __dummy0) { } protected ParticleColor() { } /// Creates a new particle color evolver. public ParticleColor(ParticleColorOptions desc) { Internal_create(this, ref desc); } /// Options describing the evolver. public ParticleColorOptions Options { get { ParticleColorOptions temp; Internal_getOptions(mCachedPtr, out temp); return temp; } set { Internal_setOptions(mCachedPtr, ref value); } } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleColorOptions options); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleColorOptions __output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_create(ParticleColor managedInstance, ref ParticleColorOptions desc); } /** @} */ }