#include "BsRenderAPIManager.h" #include "BsException.h" #include "BsRenderAPI.h" #include "BsDynLib.h" #include "BsDynLibManager.h" namespace BansheeEngine { RenderAPIManager::RenderAPIManager() :mRenderAPIInitialized(false) { } RenderAPIManager::~RenderAPIManager() { if(mRenderAPIInitialized) { RenderAPICore::instance().destroy(); RenderAPICore::shutDown(); } } RenderWindowPtr RenderAPIManager::initialize(const String& pluginFilename, RENDER_WINDOW_DESC& primaryWindowDesc) { if(mRenderAPIInitialized) return nullptr; DynLib* loadedLibrary = gDynLibManager().load(pluginFilename); String name = ""; if(loadedLibrary != nullptr) { typedef const String& (*GetPluginNameFunc)(); GetPluginNameFunc getPluginNameFunc = (GetPluginNameFunc)loadedLibrary->getSymbol("getPluginName"); name = getPluginNameFunc(); } for(auto iter = mAvailableFactories.begin(); iter != mAvailableFactories.end(); ++iter) { if((*iter)->name() == name) { (*iter)->create(); mRenderAPIInitialized = true; return RenderAPICore::instance().initialize(primaryWindowDesc); } } return nullptr; } void RenderAPIManager::registerFactory(RenderAPIFactoryPtr factory) { assert(factory != nullptr); mAvailableFactories.push_back(factory); } }