#pragma once #include "BsGLPrerequisites.h" #include "BsEventQuery.h" namespace BansheeEngine { /** * @copydoc EventQuery */ class BS_RSGL_EXPORT GLEventQuery : public EventQuery { public: GLEventQuery(); ~GLEventQuery(); /** * @copydoc EventQuery::begin */ virtual void begin(); /** * @copydoc EventQuery::isReady */ virtual bool isReady() const; private: GLuint mQueryObj; }; }