//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsEditorPrerequisites.h" #if (BS_PLATFORM == BS_PLATFORM_WIN32) && !defined(__MINGW32__) # ifdef BS_SCR_BED_EXPORTS # define BS_SCR_BED_EXPORT __declspec(dllexport) # else # if defined( __MINGW32__ ) # define BS_SCR_BED_EXPORT # else # define BS_SCR_BED_EXPORT __declspec(dllimport) # endif # endif #elif defined ( BS_GCC_VISIBILITY ) # define BS_SCR_BED_EXPORT __attribute__ ((visibility("default"))) #else # define BS_SCR_BED_EXPORT #endif /** @addtogroup Plugins * @{ */ /** @defgroup SBansheeEditor SBansheeEditor * Contains script interop objects and other scripting functionality for the editor layer. * @{ */ /** @defgroup ScriptInteropEditor Interop * Script interop objects for communicating between native code and MBansheeEditor managed assembly. */ /** @} */ /** @} */ namespace BansheeEngine { class ScriptEditorWindow; class GUIGameObjectField; class GUIResourceField; class GUITextureField; class ScriptHandleSliderBase; class ScriptPlatformInfo; }