//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Math/BsVector4.h" #include "Math/BsMath.h" namespace bs { const Vector4 Vector4::ZERO(0, 0, 0, 0); bool Vector4::isNaN() const { return Math::isNaN(x) || Math::isNaN(y) || Math::isNaN(z) || Math::isNaN(w); } }