using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Particles * @{ */ /// Changes the color of the particles over the particle lifetime. [ShowInInspector] public partial class ParticleColor : ParticleEvolver { private ParticleColor(bool __dummy0) { } /// Creates a new particle color evolver. public ParticleColor(ParticleColorOptions desc) { Internal_create(this, ref desc); } /// Creates a new particle color evolver. public ParticleColor() { Internal_create0(this); } /// Options describing the evolver. [ShowInInspector] [NativeWrapper] public ParticleColorOptions Options { get { ParticleColorOptions temp; Internal_getOptions(mCachedPtr, out temp); return temp; } set { Internal_setOptions(mCachedPtr, ref value); } } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleColorOptions options); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleColorOptions __output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_create(ParticleColor managedInstance, ref ParticleColorOptions desc); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_create0(ParticleColor managedInstance); } /** @} */ }