using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
/// Changes the color of the particles over the particle lifetime.
[ShowInInspector]
public partial class ParticleColor : ParticleEvolver
{
private ParticleColor(bool __dummy0) { }
/// Creates a new particle color evolver.
public ParticleColor(ParticleColorOptions desc)
{
Internal_create(this, ref desc);
}
/// Creates a new particle color evolver.
public ParticleColor()
{
Internal_create0(this);
}
/// Options describing the evolver.
[ShowInInspector]
[NativeWrapper]
public ParticleColorOptions Options
{
get
{
ParticleColorOptions temp;
Internal_getOptions(mCachedPtr, out temp);
return temp;
}
set { Internal_setOptions(mCachedPtr, ref value); }
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleColorOptions options);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleColorOptions __output);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_create(ParticleColor managedInstance, ref ParticleColorOptions desc);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_create0(ParticleColor managedInstance);
}
/** @} */
}