using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Particles * @{ */ /// /// Provides functionality for particle texture animation. Uses the sprite texture assigned to the particle's material to /// determine animation properties. /// [ShowInInspector] public partial class ParticleTextureAnimation : ParticleEvolver { private ParticleTextureAnimation(bool __dummy0) { } /// Creates a new particle texture animation evolver. public ParticleTextureAnimation(ParticleTextureAnimationOptions desc) { Internal_create(this, ref desc); } /// Creates a new particle texture animation evolver. public ParticleTextureAnimation() { Internal_create0(this); } /// Options describing the evolver. [ShowInInspector] [NativeWrapper] public ParticleTextureAnimationOptions Options { get { ParticleTextureAnimationOptions temp; Internal_getOptions(mCachedPtr, out temp); return temp; } set { Internal_setOptions(mCachedPtr, ref value); } } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleTextureAnimationOptions options); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleTextureAnimationOptions __output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_create(ParticleTextureAnimation managedInstance, ref ParticleTextureAnimationOptions desc); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_create0(ParticleTextureAnimation managedInstance); } /** @} */ }