//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsEngineScriptLibrary.h" namespace bs { /** @addtogroup SBansheeEditor * @{ */ /** * Handles initialization/shutdown of the script systems and loading/refresh of engine and editor-specific assemblies. */ class BS_SCR_BED_EXPORT EditorScriptLibrary : public EngineScriptLibrary { public: EditorScriptLibrary(); /** @copydoc ScriptLibrary::initialize */ void initialize() override; /** @copydoc ScriptLibrary::reload */ void reload() override; /** @copydoc ScriptLibrary::destroy */ void destroy() override; private: bool mScriptAssembliesLoaded; }; /** @} */ }