//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsScriptResourceManager.h" #include "BsMonoManager.h" #include "BsMonoAssembly.h" #include "BsMonoClass.h" #include "Resources/BsResources.h" #include "Reflection/BsRTTIType.h" #include "Resources/BsResource.h" #include "Wrappers/BsScriptManagedResource.h" #include "Serialization/BsScriptAssemblyManager.h" #include "BsManagedResource.h" #include "Wrappers/BsScriptRRefBase.h" using namespace std::placeholders; namespace bs { ScriptResourceManager::ScriptResourceManager() { mResourceDestroyedConn = gResources().onResourceDestroyed.connect(std::bind(&ScriptResourceManager::onResourceDestroyed, this, _1)); mDomainUnloadedConn = MonoManager::instance().onDomainUnload.connect(std::bind(&ScriptResourceManager::clearRRefs, this)); } ScriptResourceManager::~ScriptResourceManager() { mDomainUnloadedConn.disconnect(); mResourceDestroyedConn.disconnect(); } ScriptManagedResource* ScriptResourceManager::createManagedScriptResource(const HManagedResource& resource, MonoObject* instance) { const UUID& uuid = resource.getUUID(); #if BS_DEBUG_MODE _throwExceptionIfInvalidOrDuplicate(uuid); #endif ScriptManagedResource* scriptResource = new (bs_alloc()) ScriptManagedResource(instance, resource); mScriptResources[uuid] = scriptResource; return scriptResource; } ScriptResourceBase* ScriptResourceManager::createBuiltinScriptResource(const HResource& resource, MonoObject* instance) { const UUID& uuid = resource.getUUID(); #if BS_DEBUG_MODE _throwExceptionIfInvalidOrDuplicate(uuid); #endif if (!resource.isLoaded(false)) return nullptr; UINT32 rttiId = resource->getRTTI()->getRTTIId(); BuiltinResourceInfo* info = ScriptAssemblyManager::instance().getBuiltinResourceInfo(rttiId); if (info == nullptr) return nullptr; ScriptResourceBase* scriptResource = info->createCallback(resource, instance); mScriptResources[uuid] = scriptResource; return scriptResource; } ScriptResourceBase* ScriptResourceManager::getScriptResource(const HResource& resource, bool create) { const UUID& uuid = resource.getUUID(); if (uuid.empty()) return nullptr; ScriptResourceBase* output = getScriptResource(uuid); if (output == nullptr && create) return createBuiltinScriptResource(resource); return output; } ScriptResourceBase* ScriptResourceManager::getScriptResource(const UUID& uuid) { if (uuid.empty()) return nullptr; auto findIter = mScriptResources.find(uuid); if(findIter != mScriptResources.end()) return findIter->second; return nullptr; } ScriptRRefBase* ScriptResourceManager::getScriptRRef(const HResource& resource, ::MonoClass* rrefClass) { UnorderedMap& rrefs = mScriptRRefsPerType[rrefClass]; const auto iterFind = rrefs.find(resource.getUUID()); if (iterFind != rrefs.end()) return iterFind->second; ScriptRRefBase* newRRef = ScriptRRefBase::create(resource, rrefClass); rrefs[resource.getUUID()] = newRRef; return newRRef; } void ScriptResourceManager::destroyScriptResource(ScriptResourceBase* resource) { HResource resourceHandle = resource->getGenericHandle(); const UUID& uuid = resourceHandle.getUUID(); if(uuid.empty()) BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID."); #if BS_DEBUG_MODE for(auto& kvp : mScriptRRefsPerType) { UnorderedMap& rrefs = kvp.second; // No handles should exist at this point because we only manually free the ScriptResourceBase object if the // native resource is destroyed, which we handle in onResourceDestroyed. And only other destruction should // happen during assembly refresh, which we handled in clearRRefs(). const auto iterFind = rrefs.find(uuid); assert(iterFind == rrefs.end()); } #endif (resource)->~ScriptResourceBase(); MemoryAllocator::free(resource); mScriptResources.erase(uuid); } void ScriptResourceManager::onResourceDestroyed(const UUID& uuid) { for(auto& kvp : mScriptRRefsPerType) { UnorderedMap& rrefs = kvp.second; const auto iterFind = rrefs.find(uuid); if (iterFind != rrefs.end()) iterFind->second->clearResource(); } auto findIter = mScriptResources.find(uuid); if (findIter != mScriptResources.end()) { findIter->second->notifyResourceDestroyed(); mScriptResources.erase(findIter); } } void ScriptResourceManager::clearRRefs() { mScriptRRefsPerType.clear(); } void ScriptResourceManager::_throwExceptionIfInvalidOrDuplicate(const UUID& uuid) const { if(uuid.empty()) BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID."); auto findIter = mScriptResources.find(uuid); if(findIter != mScriptResources.end()) { BS_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \ Retrieve the existing instance instead of creating a new one."); } } }