//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2018 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsParticleDistributionEx.h" namespace bs { Color ColorDistributionEx::evaluate(const SPtr& thisPtr, float t, float factor) { return Color::fromRGBA(thisPtr->evaluate(t, factor)); } class Color ColorDistributionEx::evaluate(const SPtr& thisPtr, float t, Random& factor) { return Color::fromRGBA(thisPtr->evaluate(t, factor)); } }