#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "Math/BsVector3.h" namespace bs { struct ColorGradingSettings; class BS_SCR_BE_EXPORT ScriptColorGradingSettings : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ColorGradingSettings") ScriptColorGradingSettings(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static void Internal_getsaturation(ScriptColorGradingSettings* thisPtr, Vector3* __output); static void Internal_setsaturation(ScriptColorGradingSettings* thisPtr, Vector3* value); static void Internal_getcontrast(ScriptColorGradingSettings* thisPtr, Vector3* __output); static void Internal_setcontrast(ScriptColorGradingSettings* thisPtr, Vector3* value); static void Internal_getgain(ScriptColorGradingSettings* thisPtr, Vector3* __output); static void Internal_setgain(ScriptColorGradingSettings* thisPtr, Vector3* value); static void Internal_getoffset(ScriptColorGradingSettings* thisPtr, Vector3* __output); static void Internal_setoffset(ScriptColorGradingSettings* thisPtr, Vector3* value); }; }