#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationUtility.h" namespace bs { class BS_SCR_BE_EXPORT ScriptKeyframeRef : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "KeyframeRef") static MonoObject* box(const KeyframeRef& value); static KeyframeRef unbox(MonoObject* value); private: ScriptKeyframeRef(MonoObject* managedInstance); }; }